under construction 🔃
Real-Time VFX Artist:
2.7 years of experience creating a wide range of real-time visual effects using Unreal Engine.
Key Contributions:
Gameplay VFX:
Designed effects for both Killers and Survivors across various in-game actions and interactions.
Content-Specific VFX:
Developed VFX for DLCs, in-game Events, Modifiers, Game Modes, and Moris (finishing moves).
Environmental VFX:
Crafted dynamic and atmospheric effects for immersive environments.
Worked with tile-based Blueprint systems for modular map implementation.
Cosmetic VFX:
Created visual effects for Survivor and Killer cosmetics, as well as Charms.
UI/Menu VFX:
Designed and implemented visual effects for the main menu, loading screens, and offering cards.
Tools & Software Used:
Unreal Engine: Niagara, Cascade, Material Editor, Blueprints
External Software: Houdini, Blender, Substance Designer, Photoshop
Dead by Daylight
2025 Highlight


Gameplay VFX
The Nightmare Rework
The Dark Lord (True Form)
Mori VFX
Survivor VFX
Dungeons and Dragons DLC




2v8 November 2024
Gameplay VFX


Dead by Daylight
2024 Highlights
Core Memory Challenge
Feature VFX Artist for two variants
Feature VFX Artist for Chucky DLC
Chucky DLC




Alien Nostromo Map
Environmental VFX


Dead by Daylight
All Work
Events
Gameplay VFX / Menu VFX
Gameplay VFX
Sable Ward Invocation Perk




Cosmetics
Cosmetic VFX

