under construction 🔃

Real-Time VFX Artist:
2.7 years of experience creating a wide range of real-time visual effects using Unreal Engine.

Key Contributions:

  • Gameplay VFX:

    • Designed effects for both Killers and Survivors across various in-game actions and interactions.

  • Content-Specific VFX:

    • Developed VFX for DLCs, in-game Events, Modifiers, Game Modes, and Moris (finishing moves).

  • Environmental VFX:

    • Crafted dynamic and atmospheric effects for immersive environments.

    • Worked with tile-based Blueprint systems for modular map implementation.

  • Cosmetic VFX:

    • Created visual effects for Survivor and Killer cosmetics, as well as Charms.

  • UI/Menu VFX:

    • Designed and implemented visual effects for the main menu, loading screens, and offering cards.

Tools & Software Used:

  • Unreal Engine: Niagara, Cascade, Material Editor, Blueprints

  • External Software: Houdini, Blender, Substance Designer, Photoshop

Dead by Daylight

2025 Highlight

Gameplay VFX

The Nightmare Rework

The Dark Lord (True Form)

Mori VFX

Survivor VFX

Dungeons and Dragons DLC

2v8 November 2024

Gameplay VFX

Dead by Daylight

2024 Highlights

Core Memory Challenge

Feature VFX Artist for two variants

Feature VFX Artist for Chucky DLC

Chucky DLC

Alien Nostromo Map

Environmental VFX

Dead by Daylight

All Work

Events

Gameplay VFX / Menu VFX

Gameplay VFX

Sable Ward Invocation Perk
Cosmetics

Cosmetic VFX