Core Memory Challenge | Dead by Daylight

Portal & Fragment VFX

Designed and implemented all visual effects for a new challenge feature, combining custom shaders, Niagara systems, and Blueprint logic for integration.

Key Contributions:

  • Niagara VFX: Built all associated Niagara systems, including idle state, triggered state and collected burst.

  • Custom Shaders:

    • Portal Shader

    • Fragment Shader

  • Blueprint Integration: Managed all VFX behaviour, transitions, and timing through Blueprint.

Core Memory Challenge

All property belongs to Dead by Daylight via Behaviour Interactive