Core Memory Challenge | Dead by Daylight
Portal & Fragment VFX
Designed and implemented all visual effects for a new challenge feature, combining custom shaders, Niagara systems, and Blueprint logic for integration.
Key Contributions:
Niagara VFX: Built all associated Niagara systems, including idle state, triggered state and collected burst.
Custom Shaders:
Portal Shader
Fragment Shader
Blueprint Integration: Managed all VFX behaviour, transitions, and timing through Blueprint.

Core Memory Challenge
All property belongs to Dead by Daylight via Behaviour Interactive