About Me

Proficient VFX Artist with three years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development.

3y XP

Experience

INTERMEDIATE VFX ARTIST

Behaviour Interactive

2022 — Present

2.7 years of experience creating a wide range of real-time visual effects using Unreal Engine.

Key Contributions:

  • Gameplay VFX:

    • Designed effects for both Killers and Survivors across various in-game actions and interactions.

  • Content-Specific VFX:

    • Developed VFX for DLCs, in-game Events, Modifiers, Game Modes, and Moris (finishing moves).

  • Environmental VFX:

    • Crafted dynamic and atmospheric effects for immersive environments.

    • Worked with tile-based Blueprint systems for modular map implementation.

  • Cosmetic VFX:

    • Created visual effects for Survivor and Killer cosmetics, as well as Charms.

  • UI/Menu VFX:

    • Designed and implemented visual effects for the main menu, loading screens, and offering cards.

Tools & Software Used:

  • Unreal Engine: Niagara, Cascade, Material Editor, Blueprints

  • External Software: Houdini, Blender, Substance Designer, Photoshop

VFX ARTIST

Humber College

2021

VFX Artist on Faculty Directed Game Project: Amulet Hunters

  • Shaders

  • Environmental VFX

  • Gameplay VFX

    • Blueprints

Skills

UNREAL ENGINE
PHOTOSHOP
SUBSTANCE DESIGNER
BLENDER
JIRA
EMBERGEN
"I had the chance to work with Anna on the game Dead By Daylight for almost 2 years and I definitely recommend her. She is proactive, passionate and always eager to learn new things. She helped me a lot during my integration and throughout the two years even though I'm more experienced in the industry than her. I would love to work with her again!"

Anaïs Hauler

Testimonials

"Anna is an astounding VFX Artist, but also a never-give-upper. Whether she has to tackle new upcoming VFX features on very short notice or carry a plethora of tasks at once, she can do it and with style. She is as detail oriented and knowledgeable in her VFX as she is in explaining how they work and what is intended, so that QA can in turn better test and validate the features. This not only shows her willingness to be communicative on all levels but shows she is a team player for all departments, and makes her a contender for the most valuable player of any VFX team."

Luis Tenorio Garcia