Dungeons and Dragons DLC | Dead by Daylight
Survivor & Cosmetic Items VFX
Designed and implemented a wide range of visual effects for interactive survivor items, chests, and cosmetics, with a focus on gameplay clarity, thematic consistency, and accessibility.
Eye of Vecna:
Non-Merged Aura: Indicator for inactive state.
Merging VFX: Blood burst effect to signify item equip state
Eye Trail (Active/Inactive): Trail effects varying by item state.
Invisibility Shader Swap: Dithered aura shader.
Teleport Smoke: Burst effect for teleport feedback.
Hand of Vecna:
Idle VFX: Ambient visuals when inactive.
Merging VFX: Effects showing progression toward activation.
Merged VFX: Gold aura trails highlighting full power.
Teleport Smoke: Burst effect for teleport feedback.
Locker Fireflies: Aesthetic visual for teleport feedback.

Official Trailer

Contains: Eye of Vecna, Bracers/Boots, Chest, Dice, Locker Smoke
All property belongs to Dead by Daylight via Behaviour Interactive
BracersBoots (4 Variants):
Idle & Activation VFX: Made using Niagara with UserParams via Blueprints.
White Variant: Desaturated variant for Killer perspective/inactive state.
Colourblind Support: Variants created for Deuteranopia, Protanopia, and Tritanopia.
Chest VFX:
Dice Roll Variants: Blue, Gold, Red, White dice effects with dissolve and ember transitions.
Chest Smoke: Co-developed with Justin Théroux to enhance reveal moments.
Killer Ability Variants: Custom visuals tied to killer interactions.
White Variant: Desaturated variant for Killer perspective.
Idle Chest Fireflies: Ambient visual, also in partnership with Justin Théroux.
Cosmetic VFX:
Entity Mark Cosmetic: Entity Icon to align with lore