Dungeons and Dragons DLC | Dead by Daylight

Survivor & Cosmetic Items VFX

Designed and implemented a wide range of visual effects for interactive survivor items, chests, and cosmetics, with a focus on gameplay clarity, thematic consistency, and accessibility.

Eye of Vecna:

  • Non-Merged Aura: Indicator for inactive state.

  • Merging VFX: Blood burst effect to signify item equip state

  • Eye Trail (Active/Inactive): Trail effects varying by item state.

  • Invisibility Shader Swap: Dithered aura shader.

  • Teleport Smoke: Burst effect for teleport feedback.

Hand of Vecna:

  • Idle VFX: Ambient visuals when inactive.

  • Merging VFX: Effects showing progression toward activation.

  • Merged VFX: Gold aura trails highlighting full power.

  • Teleport Smoke: Burst effect for teleport feedback.

  • Locker Fireflies: Aesthetic visual for teleport feedback.

Official Trailer

Contains: Eye of Vecna, Bracers/Boots, Chest, Dice, Locker Smoke

All property belongs to Dead by Daylight via Behaviour Interactive

BracersBoots (4 Variants):

  • Idle & Activation VFX: Made using Niagara with UserParams via Blueprints.

    • White Variant: Desaturated variant for Killer perspective/inactive state.

  • Colourblind Support: Variants created for Deuteranopia, Protanopia, and Tritanopia.

Chest VFX:

  • Dice Roll Variants: Blue, Gold, Red, White dice effects with dissolve and ember transitions.

  • Chest Smoke: Co-developed with Justin Théroux to enhance reveal moments.

    • Killer Ability Variants: Custom visuals tied to killer interactions.

    • White Variant: Desaturated variant for Killer perspective.

  • Idle Chest Fireflies: Ambient visual, also in partnership with Justin Théroux.

Cosmetic VFX:

  • Entity Mark Cosmetic: Entity Icon to align with lore