Cosmetic VFX | Dead by Daylight

Yui Kimura
  • Niagara VFX:

    • Flares: Designed asymmetrical flares to evoke an iridescent, magical quality.

    • Smoke: Wispy distorted smoke to iridescence and strategically obscure seams between body and tail elements.

    • Crystals: Modeled crystal assets in Blender, integrated into VFX to reinforce the thematic style.

  • Material Support:

    • Collaborated with a character artist to build a masked, dithered Fresnel material function for soft edge glow.

    • Added a panning rainbow caustic texture to material to enhance the iridescent aesthetic.

  • Blueprint Integration:

    • Integrated VFX via Blueprint.

Yui Kimura | Forest Guide

All property belongs to Dead by Daylight via Behaviour Interactive

The Plague | Forsaken Land

The Plague

Base VFX created by me, polish by Justin Théroux

Niagara:

  • Developed primary particle systems for cosmetic.

Materials: Created custom shader for Skull Smoke.

  • Skull Texture made via Photoshop.

Blueprint Integration:

  • Integrated VFX via Blueprint.

Alucard | Bat

Alucard
  • Niagara Sprites: Sprite-based particle effects to enhance visual flair and motion.

  • Blueprint Dissolve: Implemented Blueprint-driven dissolve logic for smooth appearance and disappearance transitions using Anim Notifies.

The Pig | Blighted

The Pig
  • Niagara VFX: Liquid drips/drops to match the Blighted collection.

  • Blueprint Integration:

    • Integrated VFX via Blueprint.