Cosmetic VFX | Dead by Daylight
Yui Kimura
Niagara VFX:
Flares: Designed asymmetrical flares to evoke an iridescent, magical quality.
Smoke: Wispy distorted smoke to iridescence and strategically obscure seams between body and tail elements.
Crystals: Modeled crystal assets in Blender, integrated into VFX to reinforce the thematic style.
Material Support:
Collaborated with a character artist to build a masked, dithered Fresnel material function for soft edge glow.
Added a panning rainbow caustic texture to material to enhance the iridescent aesthetic.
Blueprint Integration:
Integrated VFX via Blueprint.

Yui Kimura | Forest Guide
All property belongs to Dead by Daylight via Behaviour Interactive
The Plague | Forsaken Land
The Plague
Base VFX created by me, polish by Justin Théroux
Niagara:
Developed primary particle systems for cosmetic.
Materials: Created custom shader for Skull Smoke.
Skull Texture made via Photoshop.
Blueprint Integration:
Integrated VFX via Blueprint.

Alucard | Bat
Alucard
Niagara Sprites: Sprite-based particle effects to enhance visual flair and motion.
Blueprint Dissolve: Implemented Blueprint-driven dissolve logic for smooth appearance and disappearance transitions using Anim Notifies.

The Pig | Blighted
The Pig
Niagara VFX: Liquid drips/drops to match the Blighted collection.
Blueprint Integration:
Integrated VFX via Blueprint.
