Perk VFX | Dead by Daylight
Salt Circle VFX – Dead by Daylight
Created a custom ritual-themed visual effect for seat placement and zone indication, featuring fully designed assets and dynamically animated behavior.
Asset Creation:
Custom Ring Mesh: Modeled in Blender to serve as the base geometry for the salt circle.
Salt Texture: Created in Substance Designer for a natural, granular appearance.
Icon Mesh: Custom mesh made from UI texture used for symbolic or ritualistic center detailing.
Shader & Material Work:
Salt Shader: Designed to simulate granular salt behavior.
Erosion & Emissive Pulse Materials: Designed to mimic natural salt dispersion and subtle magical glow over time.
Salt Splotches: Placed around the ring to indicate seating positions.
VFX Implementation:
Niagara VFX: Added ambient and particle elements to bring the salt circle to life.
Blueprint Integration: Animated float values, material parameter control + user param control.
Timed Intensity: Full VFX sequence runs for 1.5 minutes, with all parameters progressively intensifying for dramatic buildup.

Sable Ward | Invocation Weaving Spiders
All property belongs to Dead by Daylight via Behaviour Interactive