

Intermediate Real-Time VFX Artist specializing in games and real-time rendering. Currently working on Dead by Daylight.
ANNAAPLIN
VFX ARTIST
VFX ARTIST
ANNA APLIN
Why work with me?
Proven Ability to Thrive in the Demands of a Live Service Game
Working on Dead by Daylight has given me valuable experience developing for a live service game with a fast-paced production cycle. With new chapters releasing every three months, I’ve learned to adapt quickly and deliver high-quality visual effects within tight timelines. Even under two-week deadlines, I consistently create, implement, and polish effects to meet expectations and maintain the game’s standards.
Optimal Effects
I have a solid understanding of optimization principles and apply them consistently in my work. For every effect I create, I carefully consider its performance impact across all platforms. I ensure each effect is built using the appropriate effect types and cutout maps where applicable, and I proactively implement additional optimization techniques when necessary to maintain performance without compromising visual quality.
Communication
I make it a priority to communicate clearly with the relevant departments and individuals when working on collaborative features. Whether it's through sync calls or chat updates, I actively keep everyone informed and up to date on any changes or progress.
Pipeline Procedure
Working on Dead by Daylight has deepened my understanding of the production pipeline and cross-functional workflows, allowing me to collaborate effectively with artists, programmers, QA testers, and other departments throughout every stage of development.
Collaboration
I’m a strong team player who values clear and consistent communication. I regularly share updates with the relevant stakeholders and offer support to teammates and cross-department collaborators working on shared features. I’ve also served as a point of contact for new VFX artists, guiding them through our pipeline, introducing them to key leads and department heads, and offering workflow tips and general support to help them get up to speed smoothly.
Versatility in Visual Style Adaptation
I’m adaptable and skilled in working across various visual styles. My experience on Dead by Daylight has honed my ability to switch between different art styles. As the game itself is semi-realistic, I’ve learned to tailor my effects to balance realism and stylization, ensuring they align with the tone of each specific feature or chapter.
Working with Licensors
I have extensive experience working on multiple licensed chapters for Dead by Daylight. Throughout the production process, I collaborate closely with licensors, ensuring that I understand and respect their specific requirements and limitations. I efficiently implement feedback to ensure the final product aligns with their vision while maintaining the integrity of the game.
Proactive
Proactively raising concerns in meetings to identify potential issues early on, participating in technical reviews for character assets to flag any VFX-related challenges, and ensuring tasks are created for VFX for outsourced skins and related work.