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ANNA APLIN

- VFX ARTIST -

Proficient VFX Artist with two years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development; seeks a position as a VFX Artist

Skills

  • Lighting/Rendering

  • Texturing/Materials

  • Layout Composition

  • Particle Systems

  • Production software

  • Collaborative

  • Diligent

  • Detailed

Experience

VFX Artist  Behaviour Interactive, Montreal, Quebec – Remote | Dead By Daylight | Sept 2022 - Present

  • Create game based VFX for Dead By Daylight

  • Material Editor, Blueprints, Niagara, Cascade, Unreal Engine 4


Layout Design & Post Production – Faculty Directed Short-Film Production |  Amaranth | Sept 2021 – Dec 2021

  • Created a faculty directed short animated film inside Maya.

  • Wrote the initial story concept, assisted in layout design, editing/post-production and assisted in workflow organization.


Game VFX Artist – Faculty Directed 3D Game Production | Amulet Hunters | Jan 2021 – April 2021

  • Created game based VFX for a faculty directed game Amulet Hunters within Unreal Engine 4.

  • Effects were made from textures made in Photoshop, sent to the Material Editor where they were used in Niagara Emitters, Particle Systems, and were placed in as Niagara Systems, Blue Prints or in Animation Sequences.


Graphic Designer | Japan Festival Canada, Remote | 2021 - Present

  • Design student for the media team.

  • Redesigned the official Japan Festival Canada Logo using Adobe Illustrator and Photoshop.

  • Banner/cover photo images and designs.

Level Design | Humber College, BLYNC, Remote | 2021 - 2022

  • Designed and modeled a level inside Unity for BLYNC, a VR biking experience.

  • Designed, modeled and composited a high-resolution version inside Unreal Engine 5 for a product trailer using 3dsMax, Quixel Megascans, Niagara VFX.


Education
Humber College | 2019 - 2022 | Animation 3D

  • Self directed and built a 3D environment made within Unreal Engine 5 by developing and executing layout, composition, modeling, texturing, lighting and VFX skills.

  • Global Culture Connector Team Lead, hosted and facilitated virtual events for Humber students, and partnered abroad schools.

  • Online abroad courses at Kansai Gaidai University, Intro to Japanese Culture and Japanese Design and Visual Aesthetic.

  • Internationalization at home study, alongside Hong Kong Polytechnic University and the University of Turin.


Conestoga College | 2018 - 2019 | Design Foundations

  • Built art and design skills to create a proper portfolio.

  • Academic Proficiency awards – COMM 1825, ARTS 1110, Creative Reliability award.

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