ANNA APLIN

Proficient VFX Artist with three years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development.

Currently a VFX Artist on Dead by Daylight

VFX Artist | September 2022 - Present
Project: Dead by Daylight
Blueprint · Materials · Material Editor · Optimization · Jira · Confluence · Niagara VFX · Particle Effects · Game Development · Unreal Engine 4 · Visual Effects · Adobe Photoshop · Autodesk Maya

Behaviour Interactive

Experience
Education

Humber College

2019 - 2022
Animation 3D
Activities and societies:
Global Culture Connector Team Lead, hosted and facilitated virtual events for Humber students, and partnered abroad schools with CCR approved training.

Online abroad courses at Kansai Gaidai University, Intro to Japanese Culture and Japanese Design and Visual Aesthetic.

Internationalization at home study, alongside Hong Kong Polytechnic University and the University of Turin.

Conestoga College

2018 - 2019
Design Foundations

  • Niagara

  • Procedural Textures

  • Material Editor

  • Blueprints

  • Production software

  • Collaborative

  • Diligent

  • Detailed

Skills